Unreal Tournament 3

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Unreal Tournament 3 X360
  Toutes les informations au sujet de la version Xbox 360 de Unreal Tournament 3 sont sur cette fiche jeu.
Aussi sur : PS3, PC 
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5 MESSAGES SUR LES FORUMS
fleche  Le 22/04/2008 à 12:41 Répondre

çà dégomme dans tous les sens ces unreal!

fleche  Le 21/04/2008 à 22:51 Répondre

J'hésite a me l'acheter parce que d'un coté graphiquement il est super beau mais d'un autre coté ce jeu se concentre principalement sur le multi, hors moi je prefere jouer en mode solo.Faudra que je teste le solo pour voir s'il vaut vraiment le coup de payer 70(gloups).

fleche  Le 20/04/2008 à 01:37 Répondre

J'adore toujours le style d'Epic.

fleche  Le 19/03/2008 à 11:01 Répondre

Pour moi le meilleur opus sur ps3 pour le moment, je tiens à rappeler que ce jeux permet de jouer avec une souris et un clavier ! (j'utilise du matériel logitech) et oui ! Pour une utilisation optimale sachez qu'on peut aussi paramétrer les touches...:star:

fleche  Le 03/02/2008 à 20:06 Répondre

Hope is not Davilex :happy2:

fleche  Le 31/01/2008 à 18:44 Répondre

Things don't seem to be as good as they were between Epic and MS, I'm also curious to see who will make Gears of War 2 (Epic... or MS with Kudo Tsunoda?).

fleche  Le 31/01/2008 à 10:42 Répondre

Epic confirmed UT 3 is still waiting for MS to validate the process of mods exchange for the Xbox 360. Mark rein gave an interview to the website the Guardian.

Here is the content of this interview



* Are you any closer to resolving the problem of getting user-gen content into the Xbox 360 version?
* Not yet but we're hopeful. Microsoft hasn't said "no" yet, but then they haven't said "yes" either. We need them to say "yes," and we need them to do it soon.

* So it's technically possible?
* Sure. I mean, you can go onto the console and copy your songs on to it and play movies off a memory card - the machine's capable of allowing you to transfer your content around, and even letting you play your music while playing many games.

* So why wouldn't Microsoft say yes? Is there a fear of losing control of Xbox Live?
* Well, yeah and we don't fault them for that. They've got a closed system where everything's checked, users know the quality of everything they download, and you know it won't crash your machine. User generated content - well, it can be dangerous, you could theoretically download a mod that uses too much memory and crashes your machine.

I think Sony are real pioneers in this - I think they deserve a lot of credit for letting us do this. They're really doing something different, and it hints at what they want to do with the PlayStation Network in the future. They're definitely on the right track!

If it doesn't work out with Xbox 360, depending on sales of the game on that platform, I imagine we'll find a few of the best mods and get them on Xbox Live Marketplace. I don't think 360 users are going to suffer drastically - they're just going to miss out on a lot of crazy, cool fun stuff and the ability to exchange it among themselves. They may also end up paying for content that is free on other systems because Microsoft now has to host it and certify it. But I'm confident Microsoft will look at what's happened with UT3 on the PS3 so far and think, 'Well, we'll take that baby step with you,' because what we've done so far really is just a baby step if you think about it. You've got to go online, you gotta download the mod, and you're responsible for putting it on your machine yourself. There are some exceptions - there are mutators, which modify how gameplay works, that are pretty small - and we let those auto download, but most of the other stuff you've got to go and say 'I'm going to install this on my machine.' We hope to change that in the future.

So it really is the user knowing what he's doing. He's not accidentally going to a server which has this really horrific mod on it... and if you do find a horrific mod we have a way to make sure that people can't serve that mod for other users. I think we're going to do much more with the PS3 version - maybe have an easier way to download mods, a way to auto download some that have been approved, ideas like that. We're looking at ways of taking the mod scene and making it better and broader.

The game is up and running on Xbox 360 - it has been for a long time, and its running wonderfully - it just doesn't have any Xbox Live written into it yet so that's the work that remains.



It's interesting to see how Epic is actually putting the pressure onto MS by giving credit to Sony's network politic, and insist on the fact that people will stop buying stuff available for free on other platforms.

According to me, MS must take this step into account seriously to satisfy customers. Maybe Epic has the key to force MS to proceed to some changes concerning the live.

Wait & See :good:


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